PLY → GLB · Online Conversion Guide
Standardize scanned/reconstructed meshes for web deployment Preserve vertex colors/attributes for online viewing Unify to glTF for further compression and rendering optimization
PLY: PLY is used for 3D scanning and point cloud/mesh exchange; may include vertex colors for reconstruction and visualization.
GLB as the target format: GLB is the binary form of glTF, ideal for web/mobile real‑time delivery with small size, fast loading, and mature tooling.
Practical tips: Resample/denoise to reduce redundant points; Generate normals if necessary to improve lighting.
Typical scenarios: 3D scan reconstruction, point cloud cleanup, scientific visualization.
Why convert PLY → GLB
- Standardize scanned/reconstructed meshes for web deployment
- Preserve vertex colors/attributes for online viewing
- Unify to glTF for further compression and rendering optimization
Quick steps
- Upload PLY on the homepage
- Choose GLB as the output and convert
- For very large models, run 3D Tiles tiling
- Open the 3D viewer for interactive preview/sharing
Inline conversion (no redirect)
More common conversions
FAQ
Q: What information may be lost from PLY to GLB?
Parametric features/constraints/history become polygon meshes; verify materials and textures.
Q: How to reduce size for PLY → GLB?
Remove hidden parts, lower tessellation where acceptable, compress textures, enable Draco, merge materials.
Q: Batch or very large models supported?
Use 3D Tiles tiling for massive assemblies; consider splitting by hierarchy/area.
Q: Can I further edit after converting?
After converting to GLB, geometry is mesh-based; you can clean meshes and tweak materials, but parametrics are not preserved.