PLYGLB · Online Conversion Guide

Standardize scanned/reconstructed meshes for web deployment Preserve vertex colors/attributes for online viewing Unify to glTF for further compression and rendering optimization

PLY: PLY is used for 3D scanning and point cloud/mesh exchange; may include vertex colors for reconstruction and visualization.

GLB as the target format: GLB is the binary form of glTF, ideal for web/mobile real‑time delivery with small size, fast loading, and mature tooling.

Practical tips: Resample/denoise to reduce redundant points; Generate normals if necessary to improve lighting.

Typical scenarios: 3D scan reconstruction, point cloud cleanup, scientific visualization.

Why convert PLYGLB

  • Standardize scanned/reconstructed meshes for web deployment
  • Preserve vertex colors/attributes for online viewing
  • Unify to glTF for further compression and rendering optimization

Quick steps

  1. Upload PLY on the homepage
  2. Choose GLB as the output and convert
  3. For very large models, run 3D Tiles tiling
  4. Open the 3D viewer for interactive preview/sharing

Inline conversion (no redirect)

More common conversions

FAQ

Q: What information may be lost from PLY to GLB?

Parametric features/constraints/history become polygon meshes; verify materials and textures.

Q: How to reduce size for PLY → GLB?

Remove hidden parts, lower tessellation where acceptable, compress textures, enable Draco, merge materials.

Q: Batch or very large models supported?

Use 3D Tiles tiling for massive assemblies; consider splitting by hierarchy/area.

Q: Can I further edit after converting?

After converting to GLB, geometry is mesh-based; you can clean meshes and tweak materials, but parametrics are not preserved.

Convert PLY to GLB · Online Guide & Best Practices | 3D Model Converter