USDGLB · Online Conversion Guide

Flatten layered/referenced scenes to a distribution‑ready format Enable fast loading on web and mobile Standardize into glTF ecosystem for compression and PBR handling

USD: USD (Universal Scene Description) by Pixar supports complex scene layering, references and collaboration; a modern core for DCC/asset pipelines.

GLB as the target format: GLB is the binary form of glTF, ideal for web/mobile real‑time delivery with small size, fast loading, and mature tooling.

Practical tips: Bake complex layering/references when necessary; Ensure material extensions map to glTF‑supported PBR.

Typical scenarios: Cross‑team asset integration, virtual production, scene assembly.

Why convert USDGLB

  • Flatten layered/referenced scenes to a distribution‑ready format
  • Enable fast loading on web and mobile
  • Standardize into glTF ecosystem for compression and PBR handling

Quick steps

  1. Upload USD on the homepage
  2. Choose GLB as the output and convert
  3. For very large models, run 3D Tiles tiling
  4. Open the 3D viewer for interactive preview/sharing

Inline conversion (no redirect)

More common conversions

FAQ

Q: What information may be lost from USD to GLB?

Parametric features/constraints/history become polygon meshes; verify materials and textures.

Q: How to reduce size for USD → GLB?

Remove hidden parts, lower tessellation where acceptable, compress textures, enable Draco, merge materials.

Q: Batch or very large models supported?

Use 3D Tiles tiling for massive assemblies; consider splitting by hierarchy/area.

Q: Can I further edit after converting?

After converting to GLB, geometry is mesh-based; you can clean meshes and tweak materials, but parametrics are not preserved.

Convert USD to GLB · Online Guide & Best Practices | 3D Model Converter