GLB → USD · Online Conversion Guide
Bring lightweight assets into a powerful scene description Leverage USD layering/variants for versioning Ideal for virtual production and multi‑DCC collaboration
GLB: GLB is the binary form of glTF, ideal for web/mobile real‑time delivery with small size, fast loading, and mature tooling.
USD as the target format: USD (Universal Scene Description) by Pixar supports complex scene layering, references and collaboration; a modern core for DCC/asset pipelines.
Practical tips: Split generic materials into USD Preview Surface when needed; Generate LODs to improve large‑scene editing performance.
Typical scenarios: Web real‑time preview, interactive showcases, AR/3D e‑commerce.
Why convert GLB → USD
- Bring lightweight assets into a powerful scene description
- Leverage USD layering/variants for versioning
- Ideal for virtual production and multi‑DCC collaboration
Quick steps
- Upload GLB on the homepage
- Choose USD as the output and convert
- For very large models, run 3D Tiles tiling
- Open the 3D viewer for interactive preview/sharing
Inline conversion (no redirect)
More common conversions
FAQ
Q: What information may be lost from GLB to USD?
Parametric features/constraints/history become polygon meshes; verify materials and textures.
Q: How to reduce size for GLB → USD?
Remove hidden parts, lower tessellation where acceptable, compress textures, enable Draco, merge materials.
Q: Batch or very large models supported?
Use 3D Tiles tiling for massive assemblies; consider splitting by hierarchy/area.
Q: Can I further edit after converting?
After converting to USD, geometry is mesh-based; you can clean meshes and tweak materials, but parametrics are not preserved.