GLBUSD · Online Conversion Guide

Bring lightweight assets into a powerful scene description Leverage USD layering/variants for versioning Ideal for virtual production and multi‑DCC collaboration

GLB: GLB is the binary form of glTF, ideal for web/mobile real‑time delivery with small size, fast loading, and mature tooling.

USD as the target format: USD (Universal Scene Description) by Pixar supports complex scene layering, references and collaboration; a modern core for DCC/asset pipelines.

Practical tips: Split generic materials into USD Preview Surface when needed; Generate LODs to improve large‑scene editing performance.

Typical scenarios: Web real‑time preview, interactive showcases, AR/3D e‑commerce.

Why convert GLBUSD

  • Bring lightweight assets into a powerful scene description
  • Leverage USD layering/variants for versioning
  • Ideal for virtual production and multi‑DCC collaboration

Quick steps

  1. Upload GLB on the homepage
  2. Choose USD as the output and convert
  3. For very large models, run 3D Tiles tiling
  4. Open the 3D viewer for interactive preview/sharing

Inline conversion (no redirect)

More common conversions

FAQ

Q: What information may be lost from GLB to USD?

Parametric features/constraints/history become polygon meshes; verify materials and textures.

Q: How to reduce size for GLB → USD?

Remove hidden parts, lower tessellation where acceptable, compress textures, enable Draco, merge materials.

Q: Batch or very large models supported?

Use 3D Tiles tiling for massive assemblies; consider splitting by hierarchy/area.

Q: Can I further edit after converting?

After converting to USD, geometry is mesh-based; you can clean meshes and tweak materials, but parametrics are not preserved.

Convert GLB to USD · Online Guide & Best Practices | 3D Model Converter