USD → USDZ · Online Conversion Guide
Quickly produce iOS/AR‑ready packaged assets Preserve core materials and structure from USD Convenient for sharing and live demos
USD: USD (Universal Scene Description) by Pixar supports complex scene layering, references and collaboration; a modern core for DCC/asset pipelines.
USDZ as the target format: USDZ is a mobile/AR‑friendly package format (especially for iOS), built on Pixar USD and supports materials/animation.
Practical tips: Simplify/bake complex shading networks beforehand; Trim redundant animation keys to reduce size.
Typical scenarios: Cross‑team asset integration, virtual production, scene assembly.
Why convert USD → USDZ
- Quickly produce iOS/AR‑ready packaged assets
- Preserve core materials and structure from USD
- Convenient for sharing and live demos
Quick steps
- Upload USD on the homepage
- Choose USDZ as the output and convert
- For very large models, run 3D Tiles tiling
- Open the 3D viewer for interactive preview/sharing
Inline conversion (no redirect)
More common conversions
FAQ
Q: What information may be lost from USD to USDZ?
Parametric features/constraints/history become polygon meshes; verify materials and textures.
Q: How to reduce size for USD → USDZ?
Remove hidden parts, lower tessellation where acceptable, compress textures, enable Draco, merge materials.
Q: Batch or very large models supported?
Use 3D Tiles tiling for massive assemblies; consider splitting by hierarchy/area.
Q: Can I further edit after converting?
After converting to USDZ, geometry is mesh-based; you can clean meshes and tweak materials, but parametrics are not preserved.