OBJ → GLB · Online Conversion Guide
Reduce texture/material fragmentation with a ready‑to‑use package More efficient binary loading and caching Ideal for AR/web visualization
OBJ: OBJ is a simple static mesh format (triangles/polygons), readable and ubiquitous, often used as a geometry interchange in DCC/render pipelines.
GLB as the target format: GLB is the binary form of glTF, ideal for web/mobile real‑time delivery with small size, fast loading, and mature tooling.
Practical tips: Ensure MTL/material and texture paths are complete for consistent look; Apply Draco compression to further shrink size.
Typical scenarios: Offline rendering, texture baking, neutral mesh asset delivery.
Why convert OBJ → GLB
- Reduce texture/material fragmentation with a ready‑to‑use package
- More efficient binary loading and caching
- Ideal for AR/web visualization
Quick steps
- Upload OBJ on the homepage
- Choose GLB as the output and convert
- For very large models, run 3D Tiles tiling
- Open the 3D viewer for interactive preview/sharing
Inline conversion (no redirect)
More common conversions
FAQ
Q: What information may be lost from OBJ to GLB?
Parametric features/constraints/history become polygon meshes; verify materials and textures.
Q: How to reduce size for OBJ → GLB?
Remove hidden parts, lower tessellation where acceptable, compress textures, enable Draco, merge materials.
Q: Batch or very large models supported?
Use 3D Tiles tiling for massive assemblies; consider splitting by hierarchy/area.
Q: Can I further edit after converting?
After converting to GLB, geometry is mesh-based; you can clean meshes and tweak materials, but parametrics are not preserved.