GLB → USDZ · Online Conversion Guide
Key values of GLB → USDZ conversion include: 面向 iOS 生态与 AR Quick Look 快速展示 在移动端无额外应用即可预览 利于商品/工程部件沉浸式演示
GLB: GLB is the binary form of glTF, ideal for web/mobile real‑time delivery with small size, fast loading, and mature tooling.
USDZ as the target format: USDZ is a mobile/AR‑friendly package format (especially for iOS), built on Pixar USD and supports materials/animation.
Practical tips: 确保使用 PBR 兼容材质避免外观差异; 纹理尺寸需合理压缩保持加载速度.
Typical scenarios: Web real‑time preview, interactive showcases, AR/3D e‑commerce.
Why convert GLB → USDZ
- 面向 iOS 生态与 AR Quick Look 快速展示
- 在移动端无额外应用即可预览
- 利于商品/工程部件沉浸式演示
Quick steps
- Upload GLB on the homepage
- Choose USDZ as the output and convert
- For very large models, run 3D Tiles tiling
- Open the 3D viewer for interactive preview/sharing
Inline conversion (no redirect)
More common conversions
FAQ
Q: What information may be lost from GLB to USDZ?
Parametric features/constraints/history become polygon meshes; verify materials and textures.
Q: How to reduce size for GLB → USDZ?
Remove hidden parts, lower tessellation where acceptable, compress textures, enable Draco, merge materials.
Q: Batch or very large models supported?
Use 3D Tiles tiling for massive assemblies; consider splitting by hierarchy/area.
Q: Can I further edit after converting?
After converting to USDZ, geometry is mesh-based; you can clean meshes and tweak materials, but parametrics are not preserved.