GLB → STL · Online Conversion Guide
Turn visualization assets into manufacturing/printing geometry Lightweight by removing runtime data like materials/animation Reuse existing display models to cut modeling costs
GLB: GLB is the binary form of glTF, ideal for web/mobile real‑time delivery with small size, fast loading, and mature tooling.
STL as the target format: STL is commonly used for 3D printing/rapid prototyping, keeping triangle shells only (no materials/hierarchy).
Practical tips: Keep triangle normals consistent; Merge small parts before conversion to reduce fragmentation.
Typical scenarios: Web real‑time preview, interactive showcases, AR/3D e‑commerce.
Why convert GLB → STL
- Turn visualization assets into manufacturing/printing geometry
- Lightweight by removing runtime data like materials/animation
- Reuse existing display models to cut modeling costs
Quick steps
- Upload GLB on the homepage
- Choose STL as the output and convert
- For very large models, run 3D Tiles tiling
- Open the 3D viewer for interactive preview/sharing
Inline conversion (no redirect)
More common conversions
FAQ
Q: What information may be lost from GLB to STL?
Parametric features/constraints/history become polygon meshes; verify materials and textures.
Q: How to reduce size for GLB → STL?
Remove hidden parts, lower tessellation where acceptable, compress textures, enable Draco, merge materials.
Q: Batch or very large models supported?
Use 3D Tiles tiling for massive assemblies; consider splitting by hierarchy/area.
Q: Can I further edit after converting?
After converting to STL, geometry is mesh-based; you can clean meshes and tweak materials, but parametrics are not preserved.