FBX → USDZ · Online Conversion Guide
Key values of FBX → USDZ conversion include: 将含动画/骨骼的资产用于 AR 展示 减少跨平台材质不一致问题 增强移动端交互传播效果
FBX: FBX (by Autodesk) supports meshes, hierarchy, rigs, animation and materials; widely used in DCC and game production.
USDZ as the target format: USDZ is a mobile/AR‑friendly package format (especially for iOS), built on Pixar USD and supports materials/animation.
Practical tips: 动画需烘焙为标准骨骼关键帧序列; 复杂材质可在转换前先简化图层.
Typical scenarios: Animation asset handoff, game engine import, scene cleanup.
Why convert FBX → USDZ
- 将含动画/骨骼的资产用于 AR 展示
- 减少跨平台材质不一致问题
- 增强移动端交互传播效果
Quick steps
- Upload FBX on the homepage
- Choose USDZ as the output and convert
- For very large models, run 3D Tiles tiling
- Open the 3D viewer for interactive preview/sharing
Inline conversion (no redirect)
More common conversions
FAQ
Q: What information may be lost from FBX to USDZ?
Parametric features/constraints/history become polygon meshes; verify materials and textures.
Q: How to reduce size for FBX → USDZ?
Remove hidden parts, lower tessellation where acceptable, compress textures, enable Draco, merge materials.
Q: Batch or very large models supported?
Use 3D Tiles tiling for massive assemblies; consider splitting by hierarchy/area.
Q: Can I further edit after converting?
After converting to USDZ, geometry is mesh-based; you can clean meshes and tweak materials, but parametrics are not preserved.