FBX → STL · Online Conversion Guide
Key values of FBX → STL conversion include: 将含骨骼/动画的资源冻结为静态几何用于打印或分析 剔除动画数据降低复杂度 生成统一三角网格便于后续修复
FBX: FBX (by Autodesk) supports meshes, hierarchy, rigs, animation and materials; widely used in DCC and game production.
STL as the target format: STL is commonly used for 3D printing/rapid prototyping, keeping triangle shells only (no materials/hierarchy).
Practical tips: 如模型含绑定姿势,请在 DCC 中烘焙到静态姿态再导出; 避免细小分离部件导致打印支撑复杂.
Typical scenarios: Animation asset handoff, game engine import, scene cleanup.
Why convert FBX → STL
- 将含骨骼/动画的资源冻结为静态几何用于打印或分析
- 剔除动画数据降低复杂度
- 生成统一三角网格便于后续修复
Quick steps
- Upload FBX on the homepage
- Choose STL as the output and convert
- For very large models, run 3D Tiles tiling
- Open the 3D viewer for interactive preview/sharing
Inline conversion (no redirect)
More common conversions
FAQ
Q: What information may be lost from FBX to STL?
Parametric features/constraints/history become polygon meshes; verify materials and textures.
Q: How to reduce size for FBX → STL?
Remove hidden parts, lower tessellation where acceptable, compress textures, enable Draco, merge materials.
Q: Batch or very large models supported?
Use 3D Tiles tiling for massive assemblies; consider splitting by hierarchy/area.
Q: Can I further edit after converting?
After converting to STL, geometry is mesh-based; you can clean meshes and tweak materials, but parametrics are not preserved.