FBX → GLB · Online Conversion Guide
Normalize rig/animation and PBR materials Mitigate cross‑engine import differences Great for fast online preview and incremental loading
FBX: FBX (by Autodesk) supports meshes, hierarchy, rigs, animation and materials; widely used in DCC and game production.
GLB as the target format: GLB is the binary form of glTF, ideal for web/mobile real‑time delivery with small size, fast loading, and mature tooling.
Practical tips: If animations exist, bake or trim unused tracks; Rebuild normals/tangents in glTF tools if missing.
Typical scenarios: Animation asset handoff, game engine import, scene cleanup.
Why convert FBX → GLB
- Normalize rig/animation and PBR materials
- Mitigate cross‑engine import differences
- Great for fast online preview and incremental loading
Quick steps
- Upload FBX on the homepage
- Choose GLB as the output and convert
- For very large models, run 3D Tiles tiling
- Open the 3D viewer for interactive preview/sharing
Inline conversion (no redirect)
More common conversions
FAQ
Q: What information may be lost from FBX to GLB?
Parametric features/constraints/history become polygon meshes; verify materials and textures.
Q: How to reduce size for FBX → GLB?
Remove hidden parts, lower tessellation where acceptable, compress textures, enable Draco, merge materials.
Q: Batch or very large models supported?
Use 3D Tiles tiling for massive assemblies; consider splitting by hierarchy/area.
Q: Can I further edit after converting?
After converting to GLB, geometry is mesh-based; you can clean meshes and tweak materials, but parametrics are not preserved.