FBXGLB · Online Conversion Guide

Normalize rig/animation and PBR materials Mitigate cross‑engine import differences Great for fast online preview and incremental loading

FBX: FBX (by Autodesk) supports meshes, hierarchy, rigs, animation and materials; widely used in DCC and game production.

GLB as the target format: GLB is the binary form of glTF, ideal for web/mobile real‑time delivery with small size, fast loading, and mature tooling.

Practical tips: If animations exist, bake or trim unused tracks; Rebuild normals/tangents in glTF tools if missing.

Typical scenarios: Animation asset handoff, game engine import, scene cleanup.

Why convert FBXGLB

  • Normalize rig/animation and PBR materials
  • Mitigate cross‑engine import differences
  • Great for fast online preview and incremental loading

Quick steps

  1. Upload FBX on the homepage
  2. Choose GLB as the output and convert
  3. For very large models, run 3D Tiles tiling
  4. Open the 3D viewer for interactive preview/sharing

Inline conversion (no redirect)

More common conversions

FAQ

Q: What information may be lost from FBX to GLB?

Parametric features/constraints/history become polygon meshes; verify materials and textures.

Q: How to reduce size for FBX → GLB?

Remove hidden parts, lower tessellation where acceptable, compress textures, enable Draco, merge materials.

Q: Batch or very large models supported?

Use 3D Tiles tiling for massive assemblies; consider splitting by hierarchy/area.

Q: Can I further edit after converting?

After converting to GLB, geometry is mesh-based; you can clean meshes and tweak materials, but parametrics are not preserved.

Convert FBX to GLB · Online Guide & Best Practices | 3D Model Converter